/*  Copyright #[RELEASE_DATE]# Francesco Gaudenzi francesco.gaudenzi@gaudo.net

    This file is part of "Rage of Heroes".

    "Rage of Heroes" is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    "Rage of Heroes" is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with "Rage of Heroes".  If not, see <http://www.gnu.org/licenses/>.
*/

#include "Hero.h"

namespace ROH = RageOfHeroes;

ROH::Hero::Hero(const BaseStats& baseStats)
{}

ROH::Hero::~Hero()
{}

float
ROH::Hero::getMovementSpeed() const
{

}

float
ROH::Hero::getAttackSpeed() const
{

}

float
ROH::Hero::getDamage() const
{

}

float
ROH::Hero::getEvasionChance() const
{

}

float
ROH::Hero::getCriticalChance() const
{

}

float
ROH::Hero::getArmor() const
{

}

float
ROH::Hero::getMaxHealth() const
{

}

float
ROH::Hero::getMaxEnergy() const
{

}

float
ROH::Hero::getHealthRegeneration() const
{

}

float
ROH::Hero::getEnergyRegeneration() const
{

}


float
ROH::Hero::getBaseAgility() const
{

}

float
ROH::Hero::getBaseStrength() const
{

}

float
ROH::Hero::getBaseIntellect() const
{

}

float
ROH::Hero::getAgility() const
{

}

float
ROH::Hero::getStrength() const
{

}

float
ROH::Hero::getIntellect() const
{

}

